EC: The Apothecary 0.6 Changelog & Release Dates


The development of the 0.6 version is just about complete. A couple more scenes are being assembled and tested, after which it will go to the alpha testers to make sure there's no bugs or hiccups. Patrons and supporters are likely to get their SE version in about a week (June 22/23), with the public release to happen right around July 1.

While the 0.5.1 version was focused mainly on adding sandbox content for the player to enjoy, this update is heavily involved in story. There's a few feels in this one, just so you know. That doesn't mean there's not any fun. The most involved and animated scene I've ever done is in 0.6, and is the last scene I have to assemble. As fun as it was to animate and write, I'm dreading the assembly.

Here's the 0.6 Changelog:

* 30 story scenes spread over pretty much every character.

* New sandbox events for Katira/Goblin and Yanwei (through Horace).

* Trading with Berton is available at the end of 0.6, giving you the option to upgrade certain parts of your shop.

* Preference Options. There's now some options in the Preferences menu to switch back and forth between easy/normal hints and the normal/highlight map.

* New Map. The map screen got a huge upgrade from the previous version. You can now also choose the type of highlighting on the map -- the names can remain hidden unless the mouse/finger is over them, or you can have the names appear on the base map so long as the area is accessible.

* Some various code fixes for smoother gameplay.

It might not seem like a gigantic update, and some of the scenes are relatively short... but there are a few that are massively long. There are also some scenes that have been added way back near the beginning of the game that are inaccessible for players in the late game (say after day 70 or so). These scenes have no bearing on the current game and only will affect outcomes in the very-late stages of the game. It is suggested you restart, but not necessary. It's getting to be a long game, but it is still in development, and there is more to be added throughout the game.

When the 1.0 eventually comes out, it will be heavily recommended to begin new.

Okay, so... have a good weekend. Hope your June is going well. Feel free to come by the Discord for any help or just to hang out and talk. We even got a goblin channel.

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